DAN SAFFER DESIGNING GESTURAL INTERFACES PDF

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Explore a preview version of Designing Gestural Interfaces right now. If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development.

Packed with informative illustrations and photos, this book helps you:. Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere.

Designing Gestural Interfaces will help you enter this new world of possibilities. Skip to main content. Start your free trial. Designing Gestural Interfaces by Dan Saffer. Book Description If you want to get ahead in this new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction.

Show and hide more. Table of Contents Product Information. BOW Possible uses. WINK Possible use. SPIT Possible use. YAWN Possible uses. WAVE Possible uses. OKAY Possible uses. SNAP Possible uses. FIST Possible uses. SHH Possible uses. SHOO Possible uses. PUSH Possible uses. PULL Possible use. STOP Possible uses. SLAP Possible uses. PRAY Possible uses.

HOT Possible uses. Possible uses. STIR Possible uses. ISBN:

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Designer's Review of Books

Predicting the future is a sucker's game. But there is far more to interactive gestures than check-in kiosks, towel dispensers, and the nearly ubiquitous demonstration of scaling and sorting photos! As prices decrease and the availability of these devices and the tools to create them increases, we will see more novel implementations of touchscreens everywhere. Of course, this may not be an entirely good thing. As Chapter 1 pointed out, gestural interfaces shouldn't be used for everything: they are a poor choice, for instance, for heavy data input.

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The Future of Interactive Gestures

Dan Saffer has a knack for writing the right book at the right time. His first book, Designing for Interaction: Creating Smart Applications and Clever Devices pulled together various disparate approaches and aspects to interaction design into one volume. Starting with a potted history of gestural interfaces one that goes back a surprisingly long way , Saffer moves onto what is good and bad about them as well as their ergonomics. This includes a whole section on the body, its main joint types, how they move and how the body and technology are so entwined:. The exciting, but tricky, aspect of gestural interfaces for interaction designers is that the interface feels like it disappears. When you are pinching a picture taken with your iPhone camera in order to zoom or shrink it, it feels like there is no interface because you are directly manipulating the object, one that has never had a physical counterpart. I mean, look at your example.

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