Throughout the course of this tutorial, Mark uses the example of an interactive game to show you how to use CanvasJS. You will build this game using EaselJS and Flash components provided in the working files , and along the way learn how to create mouse interactions, debugging, create animation and movement, deal with collisions and much more. By the completion of this training course, you will be familiar with the Canvas tag for HTML5, and using EaselJS to create interactive content for your website. Working files are included to allow you to follow along and use the same files that the author uses throughout the training. Search for anything. Udemy for Business.
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We will pass the canvas object, which we created earlier. This canvas object will be used by the Stage object for the rendering of display objects. These classes are included in the minified files of each library and are available on the CreateJS namespace. This can be achieved through the following line of code:. This Shape allows us to display vector graphics on the canvas.
Each shape has a Graphics instance which is the interface to the canvas drawing system. Similarly, the Graphics object provides several functions to create shapes. Take a look at the official documentation to see how to create different shapes. For other geometrical shapes, refer to the code on GitHub. This function will update the coordinates of shapes at the touch point and redraws the canvas.
In my demo , I have added a text above the shapes. This can be done by Text objects of EaselJS. It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects. Refer to the GitHub repository for complete source code and a demo is available here. Thank you for taking the time to read this article. See the original article here. Web Dev Zone. Over a million developers have joined DZone. Let's be friends:. Introduction to CreateJS — Part 1. DZone 's Guide to.
Introduction to CreateJS – Part 1
EaselJS: Getting Started
HTML5 and CreateJS Tutorial - Learn Interactive Development
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